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Squad cheat — ESP / Wallhack
Updating Tactical FPS Unreal Engine 4 Anti-cheat: EAC

Squad

A full-scale tactical shooter demands a cheat that never breaks immersion. splatvik for Squad runs as a manual-mapped kernel module with sub-2% frame cost, so 100-player battles feel exactly like they should — you just happen to see everything.

Detection status
Updating
Current build
v2.4.2
Last updated
7 days ago
Frame cost
< 2%
3 screenshots

What it looks like
in the game.

Real captures from the current build — click any of them to open full size.

Squad — ESP / Wallhack
ESP / WallhackPlayer & vehicle visibility
Squad — Aimbot
AimbotPrediction & smoothing
Squad — Misc Features
Misc FeaturesRecoil control, stamina, etc.
The splatvik loader with Squad selected
The loaderAuthenticate, verify status, inject

Every screenshot on this page is from the live build, loader included.

Features

Everything in
the build.

Silent aim with hitbox priority (head / neck / chest)
Configurable FOV circle, smoothing and prediction
Player ESP — box, skeleton, health, distance, name
Vehicle & emplacement ESP with occupancy count
Deployable ESP — FOBs, HABs, radios, mines
Supply & ammo crate ESP
2D radar with squad colouring
No recoil / no spread / no sway
Rapid-fire and instant bipod deploy
Stream proof rendering
Full config save / load with cloud sync
Panic key — unloads instantly
In depth

How each module
actually works.

Aimbot

Silent-aim, memory-based prediction, per-hitbox priority and configurable smoothing that reads like real mouse movement.

ESP / Wallhack

Players, vehicles, deployables, FOBs and supply crates with distance, health, skeleton and snaplines.

Recoil control

Per-weapon recoil and spread tables, tuned every patch so bipod and bipod-less profiles both stay clean.

Radar

Standalone 2D radar overlay with squad colouring, vehicle icons and configurable zoom.

Stream proof

The overlay is invisible to OBS, Discord, ShadowPlay and Windows Game Bar captures.

Safety

HWID-locked builds, encrypted loader, randomised signatures and a kill-switch the moment EAC changes.

System requirements

Operating systemWindows 10 (1903+) or Windows 11 — 64-bit
CPUIntel or AMD, virtualisation enabled
Secure BootMust be disabled
Anti-virusReal-time protection paused during injection
Game modeWindowed or borderless (fullscreen supported)
AdditionalAdministrator rights required for the loader

Compatibility

Game engineUnreal Engine 4
Anti-cheatEAC
StoresSteam, Epic Games
Display modeWindowed, borderless and fullscreen
StreamingStream proof — OBS, Discord, ShadowPlay, Game Bar
Concurrent machinesOne (HWID-bound, free reset every 14 days)
Read the setup guide
Showcase

See it running.

Changelog

Every build,
straight from Discord.

When a developer posts squad updated to v2.5 in the dev channel, the entry appears here, on the changelog page and in every dashboard at the same second.

Full Squad changelog

v2.4.2

27 Jul 2026 · 7 days ago
  • added config system
  • added translate for menu ( turkish , english , russian language )
Squad reviews

From people who
actually bought it.

Every review here comes from a confirmed purchase of this product — the form only unlocks once you own it.

Review Squad

No reviews for Squad yet — be the first.

FAQ

Squad questions.

Yes. The build is server-agnostic — it hooks the local game client, so official, community and modded servers all behave the same. Servers with third-party admin mods are also supported.

Only if you make it obvious. Smoothing, FOV limits and hitbox priority exist so your aim reads as human. We ship conservative defaults and recommend keeping them.

Under 2% on the reference machine. The renderer draws on a separate overlay surface rather than hooking the game's present chain.

Every build on the site shows a live status written directly from our development channel. If a build is undetected the status says Undetected; if we are hardening it after a patch it says Updating and sales pause. We do not sell a build we would not run ourselves — and we never quietly leave a Detected build on sale.

Instantly. The moment your payment confirms, a key is issued from stock and bound to your account. It appears in your dashboard and the loader download unlocks on the same page. There is no manual approval step.

Status flips to Updating, purchases pause and the loader refuses to inject so nobody can run a stale build. Our developers push the new build, the status flips back to Undetected, and every day of downtime is credited to active subscriptions automatically.

Yes. Each key is bound to one hardware ID. You get one free HWID reset every 14 days from your dashboard — instantly, with no ticket needed. Extra resets can be requested from support.

Related

Other products.

Ready when you are

Ready to run Squad?

Key issued instantly, loader unlocked on the same page, and the status gate keeps you off a stale build.