| Targets | Players / Zombies / Animals |
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| Bone | Head, per target type |
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| FOV | Adjustable, with drawn circle |
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| Smoothing | 0 – 1, per axis |
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| Silent aim | Yes, with hit chance % |
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| Weapon assist | No recoil, no spread, no sway |
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| Prediction | Velocity prediction & bullet teleport |
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| Through walls | Target behind wall, scan angles |
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| Backtrack | Lag compensation, scale 0 – 5 |
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| Melee | Silent melee, mounted silent melee |
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| Ignore list | Zombies, crates, bedrolls, landmines, claymores, charges |
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